Creating effective online courses requires more than just uploading content to a learning platform. Instructional designers face the challenge of transforming educational concepts into engaging digital experiences that actively involve learners. The Bergman and Moore Model offers a systematic framework specifically designed for developing interactive multimedia learning materials, bridging the gap between educational theory and practical digital production.

Table of Contents

What is the Bergman and Moore Model?

The Bergman and Moore Model is particularly suited for producing instructional products that will be handed over to another organization or used in commercial settings. Unlike traditional instructional design models that primarily focus on content delivery, this framework emphasizes creating interactive experiences that require active learner participation throughout the educational process.

Developed in 1990, the model addresses the unique challenges of designing multimedia content that is both educationally sound and technically effective. What distinguishes this approach is its attention to the technical and creative aspects of multimedia development while maintaining strong pedagogical foundations. The model is preferred when instructional design needs trial and revision procedures, though it does require designers to have advanced-level expertise.

The five developmental stages

The Bergman and Moore Model consists of five distinct stages that build upon each other to create comprehensive interactive learning experiences. Each stage plays a crucial role in transforming educational concepts into functional multimedia products.

Analysis: Building the foundation

The analysis stage forms the foundation of your entire project. During this phase, you examine several critical elements including learner characteristics, learning objectives, available resources, and technical constraints. This involves understanding who your students are, what they need to learn, and what tools you have available to create the learning experience.

Effective analysis requires gathering information about your target audience’s prior knowledge, technical capabilities, and learning preferences. You’ll also need to assess the learning environment where your materials will be used and identify any technical limitations that might affect your design choices.

Design: Creating the blueprint

During the design stage, you develop detailed specifications for your multimedia learning materials. This includes creating wireframes showing screen layouts, flowcharts mapping user interactions, and detailed specifications for multimedia elements. The design phase requires collaboration between instructional designers, subject matter experts, and technical developers to ensure your vision is both educationally effective and technically feasible.

You’ll make crucial decisions about instructional strategies, assessment methods, and how different multimedia elements will work together. This stage also involves planning the overall structure of your course and determining how learners will navigate through the content.

Production: Bringing designs to life

Production is where your carefully crafted designs become reality. This stage involves creating all the multimedia assets that will comprise your interactive learning experience. Storyboards serve as key design documents that the entire production team uses as a base for developing the interactive program.

During production, you’ll engage in content creation activities such as writing scripts, recording audio narrations, filming video segments, and creating graphics or animations. You’ll also develop interactive elements like programming simulations, building interactive quizzes, and creating drag-and-drop activities. A critical part of production is asset optimization, ensuring all multimedia elements load quickly and display properly across different devices and connection speeds.

Authoring: Assembling the pieces

The authoring stage involves using specialized software tools to integrate all your multimedia elements into a cohesive learning experience. Authoring tools enable users to create multimedia content including text, graphics, audio, and video in an interactive format without requiring advanced programming skills.

Modern authoring tools come in various types including cloud-based platforms for collaboration, desktop-based tools for complex projects, and open-source solutions for customization. Popular options include Articulate Storyline, Adobe Captivate, and Rise 360, each offering different features for creating interactive content.

During authoring, you’ll implement navigation systems, add interactivity, integrate assessments, and ensure all elements work together seamlessly. This stage requires attention to detail and thorough testing to catch any technical issues before launch.

Validation: Ensuring quality and effectiveness

Validation represents the final quality control stage where you test your interactive learning materials with actual users. This involves gathering feedback from instructors, students, and administrators who will use the system. Validation helps you identify issues that may not have been apparent during development.

During validation, you might discover that students love an interactive simulation but struggle with accompanying quiz questions. This feedback guides revisions to better align assessments with the interactive experience. The validation process ensures your materials achieve their intended learning outcomes before full-scale implementation.

Interactive media and storyboarding

The heart of the Bergman and Moore Model lies in its emphasis on interactive media that truly engages learners. This goes beyond simply adding clickable buttons to traditional content-it’s about creating experiences that require active participation and decision-making.

The role of storyboarding

Storyboarding serves as a design blueprint for instructional design projects, outlining all details of the course including structure, content, interactions, and assessments. In interactive learning design, storyboards help you plan how learners will progress through your content.

Unlike linear storyboards used in films, interactive storyboards must account for multiple pathways and user choices. Effective storyboards detail the text, visuals, audio, and other media for each section, along with activities designed to engage learners such as drag-and-drop exercises, quizzes, and scenario-based challenges.

A comprehensive storyboard typically includes slide titles and numbers, on-screen text, voiceover scripts, visual descriptions, programming notes for developers, and specifications for animations or transitions. Creating storyboards allows you to refine your design and communicate your plan to clients before investing time in full development.

Audio scripting for learning

Audio elements play a crucial role in multimedia learning experiences. Audio scripts need to be conversational yet informative, guiding learners through complex concepts while maintaining engagement. The script should complement visual elements rather than simply repeating on-screen text.

When writing audio scripts, consider pacing, tone, and timing. The narration should give learners adequate time to process visual information while maintaining forward momentum. Professional voiceover artists can bring scripts to life, though many instructional designers now use text-to-speech technology for rapid prototyping.

Applications in e-learning

The Bergman and Moore Model addresses challenges that traditional e-learning often faces with learner engagement and retention through its systematic approach to creating meaningful interactions.

Overcoming e-learning challenges

By requiring active participation, learners become co-creators of their educational experience rather than passive recipients of information. Interactive elements can simulate social learning experiences and provide immediate feedback that replaces instructor presence. Multimedia systems developed using this model can adapt to individual learning preferences and pacing, accommodating diverse student needs.

For instance, a medical education program might use this model to create virtual patient encounters where students diagnose conditions, order tests, and observe outcomes based on their decisions. This interactive approach provides valuable practice without real-world risks.

Creating engaging online courses

Modern authoring tools have evolved to include features like interactive video overlays, branching scenarios, embedded assessments, and analytics tracking. These capabilities enable instructional designers to transform passive viewing into active learning experiences.

When adopting the Bergman and Moore Model for online course creation, start with clear learning objectives that specifically address what learners should be able to do after completing your interactive experience. Design multiple interaction types throughout the course to maintain engagement and accommodate different learning styles. This might include simulations for kinesthetic learners, visual diagrams for visual learners, and discussion prompts for those who learn through dialogue.

Best practices for implementation

Successfully implementing the Bergman and Moore Model requires careful attention to both pedagogical principles and technical execution. Begin by ensuring your team has the necessary expertise-this model works best when you have access to skilled multimedia developers, instructional designers, and subject matter experts.

Plan for adequate time and resources during the production and validation stages. Creating high-quality multimedia content takes longer than traditional materials, but the investment pays off in increased learner engagement and retention. Build in regular checkpoints throughout development to gather feedback and make adjustments before moving to the next stage.

Consider accessibility from the beginning rather than as an afterthought. Ensure all multimedia content is high quality and accessible to all learners, including those with disabilities. This includes providing captions for videos, alternative text for images, and ensuring keyboard navigation works properly.

Finally, leverage the validation stage fully. Test your materials with a representative sample of your target audience and be prepared to make revisions based on their feedback. The iterative nature of this model allows you to refine your learning experience until it truly meets learner needs.

What do you think? How might interactive multimedia transform learning experiences in your field? What challenges do you anticipate when implementing a systematic development model like Bergman and Moore’s?

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References
  1. https://pressbooks.pub/itec51602/chapter/instructional-design-models-v2/
  2. https://www.researchgate.net/publication/330538853_Comparison_Of_Instructional_Design_Models_An_Instructional_Design_Model_Example_Of_The_Near_East_University
  3. https://www.researchgate.net/publication/265435005_Storyboard_Development_for_Interactive_Multimedia_Training
  4. https://www.valamis.com/hub/authoring-tool
  5. https://www.elucidat.com/blog/elearning-authoring-tools/
  6. https://www.sessionlab.com/blog/instructional-design-storyboard/
  7. https://www.mindsmith.ai/blog/creating-effective-interactive-storyboards-for-elearning
  8. https://www.devlinpeck.com/content/create-storyboard-for-elearning
  9. https://www.engageli.com/blog/9-types-of-content-authoring-tools-for-elearning-courses
  10. https://www.coursensu.com/blog/using-multimedia-to-enhance-instructional-design

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Instructional Design

1 Learning and Instruction

  1. What is Learning?
  2. Learning and Change in Behaviour
  3. Basic Conditions of Learning
  4. Approaches to Learning
  5. Perspectives of Learning
  6. What is Instruction?
  7. Relationship Between Learning and Instruction

2 Behaviouristic School of Thought

  1. What is Behaviourism?
  2. Learning through Stimulus-Response (S-R)
  3. Pavlov and Classical Conditioning
  4. Watson’s Learning Theory
  5. Thorndike and Connectionism
  6. Skinner and Operant Conditioning
  7. Gagne’s Learning Theory
  8. Social Learning Theory
  9. Application of Behaviourism in Instructional Design

3 Cognitivist School of Thought

  1. What is Cognitivism?
  2. Information Processing Theory
  3. Jean Piaget’s View of Cognitive Development
  4. Bruner’s Theory of Instruction
  5. David Ausubel’s Theory of Learning
  6. Humanistic Perspective in Learning
  7. Cognitive Theories and Their Implications

4 Constructivist School of Thought

  1. What is Constructivism?
  2. Constructivism and Instructional Design
  3. Discovery Learning
  4. Zone of Proximal Development (ZPD)
  5. Scaffolding
  6. Cognitive Apprenticeship
  7. Contextual Learning
  8. Anchored Instruction

5 Instructional Design- An Overview

  1. Concept of Instructional Design
  2. Gagne’s Nine Events of Instruction
  3. Banathy’s Design of Instructional Systems
  4. Keller’s Motivational Design of Instruction
  5. Dick and Carey Model
  6. Bergman and Moore Model
  7. Smith and Ragan Model
  8. ASSURE Model
  9. Constructivist Instructional Design Models

6 Component Display Theory (CDT)

  1. Component Display Theory (CDT): An Overview
  2. Dimensions of CDT
  3. CDT and Instructional Strategies
  4. CDT: Recent Developments
  5. Implications of CDT for Designing Instruction

7 Elaboration theory (ET)

  1. Elaboration Theory (ET): An Overview
  2. Components of Elaboration Theory
  3. Developing an Elaboration Sequence
  4. Implications of Elaboration Theory to Instructional Design

8 Cognitive Load Theory (CLT) and Cognitive Flexibility Theory (CFT)

  1. The Changing Trend Between Instructional Psychology and Instructional Design
  2. Cognitive Teaching Model
  3. Types of Cognitive Load
  4. Predictions for Student Learning
  5. The Cognitive Flexibility Theory (CFT)

9 Theory of Multiple Intelligence

  1. What is Intelligence?
  2. Multiple Intelligences: An Overview
  3. Howard Gardner’s Theory of Multiple Intelligences
  4. Components of Multiple Intelligences
  5. Implications of Multiple Intelligences Theory

10 The 4C/ID (The Four Component/Instructional Design) Model

  1. Philosophical and Theoretical Foundations of 4C/ID Model
  2. The Four Components: Blueprint
  3. Ten Steps for 4C/ID Model
  4. Application of 4C/ID: Example of Wiki Skills Training
  5. Educational Implications of 4C/ID Model

11 The ADDIE Approach (Analyze, Design, Develop, Implement and Evaluate)

  1. Instructional Design (ID) Approach: ADDIE
  2. Analysis Phase: Learning Environment Analysis
  3. Design Phase: Designing for Learning
  4. Development Phase
  5. Implementation Phase
  6. Evaluation Phase: Evaluation of Learning
  7. Adaptation to the ADDIE Approach (Rapid Prototyping)

12 Learners’ Characteristics and Learning Styles

  1. The Characteristics of Learners
  2. Learner Centric Approach
  3. Learning Styles: The Concept
  4. Families of Learning Styles
  5. Learning Styles in Distance Education

13 Designing Learning

  1. Need for Designing Learning
  2. Instructional Objectives and Designing Learning
  3. Taxonomies of Learning Objectives
  4. Designing a Blue-Print
  5. Evaluating Learning Objectives

14 Development of Learning Resource

  1. Concept of Learning Resources
  2. Significance and Need of Learning Resources
  3. Universal Design
  4. Features of Learning Resources
  5. Types of Learning Resources
  6. Guidelines for Designing Learning Resources

15 Evaluation of Learning

  1. Purpose of Assessing Learning
  2. Evaluation Measures
  3. Types of Evaluation
  4. Kirkpatrick Model of Assessment
  5. Assessment Techniques in Distance Learning

16 Instructional Design in Classroom

  1. Classroom Instructional Environment
  2. Levels of Instructional Design
  3. Analysis of Syllabus and Unit Design
  4. Lesson Planning
  5. Implementation of the Lesson Plan

17 Instructional Design in Training

  1. Concept of Training and Phases of Designing Training Programmes
  2. Context Analysis
  3. Job Analysis
  4. Task Analysis
  5. Gap Analysis
  6. Cost Analysis
  7. Trainee Analysis
  8. Preparing Training Objectives
  9. Organizing Training Content
  10. Designing Instructional Strategies
  11. Selecting Training Methods and Media
  12. Designing Assessment Strategies
  13. Course Description: Training Plan, Lesson Plans

18 Instructional Design in Distance Education

  1. Need for Designing Instructions in Open and Distance Education
  2. Characteristics of Open and Distance Education Learners
  3. Goals, Aims and Objectives
  4. Course Planning and Sequencing the Curriculum
  5. Developing Assessment Based on Bloom’s Taxonomy
  6. Illustrative Devices

19 Instructional Design in Multimedia

  1. What is Multimedia?
  2. Interactivity and Interaction
  3. Interactive Multimedia (IMM)
  4. Designing of IMM
  5. ADDIE Approach

20 Instructional Design in e-Learning

  1. What is e-Learning?
  2. Designing e-Learning Courses
  3. Phases of Designing e-Learning Courses
  4. Rapid Instructional Design and Rapid e-Learning

21 Portfolios- A Review

  1. Portfolio: Concept and Purpose
  2. Portfolios and Instructional Design
  3. Types of Portfolios

22 Design and Development of ePortfolios

  1. Meaning and Importance of ePortfolios
  2. Components of an ePortfolio
  3. Types of ePortfolios
  4. Steps in Developing an ePortfolio